Modeler/Texture Artist

Modelling Texturing · Vancouver, British Columbia
Department Modelling Texturing
Employment Type Full-Time

*Work from home. Must be eligible to work in Canada. 


Junior Modeler/Texture Artist


Required Skills:


  • Knowledge of Maya
  • Knowledge of relevant software including Photoshop, ZBrush, Mari, Mudbox, Substance Painter and Arnold
  • Less then 2 years of CG modeling/texturing experience required working in an Animation, Gaming or Digital Visual Effects Studio.
  • Minimal production experience
  • Proficient in building and texturing props
  • Able to assist with building and texturing minor sets or sets with reuse elements
  • Able to assist with building and texturing background characters or characters with reuse elements


Job Duties:


  • Must know how to take a model all the way to completion (Model, UV, Texture, Surface, Light, Render)
  • Must possess an artistic eye for form and colour
  • May require some guidance in different work flows (topology, texturing, surfacing and uv’ing)
  • May require guidance in understanding who and why pipeline works the way it does
  • Able to handle a high-pressure environment with tight deadlines
  • Take responsibility for their own work and can complete tasks within the time allotted
  • Show passion for their craft and engage in similar activities in their spare time, including taking the time to further their knowledge through study
  • Able to Identify issues and relay them to team members


Intermediate Modeler/Texture Artist


Required Skills:


  • Proficiency in Maya
  • Must be proficient in relevant software including Photoshop, ZBrush, Mari, Mudbox, Substance Painter, Renderman and Arnold
  • 2 to 5 years of CG modeling/texturing experience creating and texturing models in Maya
  • More than 2 years of CG modeling/texturing experience required working in an Animation, Gaming or Digital Visual Effects Studio.
  • Proficient in building and texturing minor sets or sets with reuse elements
  • Able to build and texture simpler to mid-level sets
  • Able to build and texture simpler to mid-level characters
  • Proficient in building and texturing vehicles
  • Scripting ability in relevant languages including Python highly desirable
  • Good communication skill


Job Duties:


  • Can model and texture both props, characters and environments and can work to a high level of finish if required
  • Able to approach and complete tasks with minimal help
  • Establish designs and produce an accurate translation of the design reference saying on the model (in style), follow the design reference accurately and work on a wide range of styles as required
  • Have a good understanding of the Studio pipeline including how and why things are done the way they are and the effects that may occur further down the pipeline
  • Must be proactive and can solve issues independently
  • Must be able to take criticism and follow the direction of their Supervisors and Production
  • Ability to Interact and cooperate with other departments to solve technical issues


 


Senior Modeler/Texture Artist


Required Skills:


  • Proficiency in Maya
  • More than 5 years of CG modeling/texturing experience required working in an Animation, Gaming or Digital Visual Effects Studio.
  • Must be proficient in relevant software including Photoshop, ZBrush, Mari, Mudbox, Renderman and Arnold
  • 5 years plus of CG experience creating and texturing models in Maya
  • Able to build and texture unique and/or complicated sets
  • Able to build and texture unique and/or complicated characters
  • Able to build and texture vehicles
  • Show an aptitude or specialize in characters or set modeling and texturing
  • Assist with R & D development for new assets
  • Assist with training and mentoring Junior and Intermediate Artists
  • Excellent communication and organizational skills


Job Duties:


  • Can model and texture both props, complex and unique characters and environments
  • Has a high degree of both knowledge and experience in other departments and Pipeline
  • Proactive at problem solving and self-reliant
  • Able to complete all tasks within time allotted
  • Interact and cooperate with other departments to solve technical issues

Thank You

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  • Location
    Vancouver, British Columbia
  • Department
    Modelling Texturing
  • Employment Type
    Full-Time