Shot Finaler

Shot Finaling Technical Animation · Vancouver, British Columbia
Department Shot Finaling Technical Animation
Employment Type Full-Time
Minimum Experience Experienced

*Work from home. Must be eligible to work in Canada. 

*Must be able to establish BC residency prior to the end of December 2020. 

 

Junior Shot Finaler

 

  • Knowledge of Maya
  • Basic animation skills, modeling skills.
  • Knowledge of graph editor
  • Able to follow instructions closely.

Responsibilities:

  • Achieves shot quota targets
  • Polish already established animations including geometry crashing and animation pops/errors.
  • Comfortable in overtime scenarios
  • Identify issues and relay them to team members


Intermediate Shot Finaler

 

  • Great working knowledge of maya constraints and deformers (native or pipeline)
  • Able to use animation layer to add subtle modifications
  • Need to know how to use Studio Library or PAIE well.
  • Have good understanding of studio rigged dynamic system as well as most of the underlying attributes that affects the simulation. (nHair/nCloth)
  • Have ability to use sim to create wind force, flying, swimming dynamic features.
  • Have ability to solve minor issues from different departments: Small weight painting, replace assets, manually cache characters or asset, and so on.

Responsibilities:

  • Fine tune simulation values to achieve desired results by the productions.
  • Make appropriate decisions for minor fixing issues and take responsibility for such decisions.


Senior Shot Finaler


  • Coding knowledge. Need to understand and be able to write a function for fixing multiple shots.
  • Rigging knowledge. Need to understand how rigs are rigged in our studio. Sometimes you have to rebuild dynamic for individual shots.
  • Able apply Maya dynamics nodes on the fly
  • Require animation skills for animating natural looking hair/skirts.
  • Require modelling skills for smoothing mesh topology / making sure texture is not stretched
  • Need to have basic knowledge for studio render engine
  • Have ability to troubleshoot major issues from different departments: ex. Cache is not applying on Lighting, Maya scene crashes after shot final file, Rigs updated and animation is busted, and so on. 

Responsibilities:

  • Create a function or a tool for helping team to fix shots in shortest time.
  • Fix animation errors, need to correct animation without breaking the silhouette
  • Using dynamic well to achieve advanced simulation
  • Create ripples and water splashes.
  • Have good imagination for simulation and can do draw over.
  • Establish countermeasures during major pipeline breakdown.
  • Be able to solve shot issues between different departments 
  • Reviewing and approving shots

Thank You

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  • Location
    Vancouver, British Columbia
  • Department
    Shot Finaling Technical Animation
  • Employment Type
    Full-Time
  • Minimum Experience
    Experienced